Asymmetric Realityの先行研究を探す
Asymmetric Realityをやっているような研究を探す
2024/01~
結構広く目を通せたと思うので、これを整理したい
分け方
何の非対称性?
物体の空間配置, イベントの時間配置,
-.icon
2023/11~
steveに教えてもらったThe Two-User Responsive Workbench: Support for Collaboration Through Individual Views of a Shared Spaceから手繰っていく
The Two-User Responsive Workbench: Support for Collaboration Through Individual Views of a Shared Spaceを引用しているペーパーを漁る
サーベイ系
A comprehensive survey of AR/MR‑based co‑design in manufacturing
Collaborative Work in Augmented Reality: A Survey
Design considerations for collaborative visual analytics
この著者が10年後くらいに書いた論文
特にsubjective, specialized realityには言及してなさそう
Enveloping users and computers in a collaborative 3D augmented reality
Lessons learned from employing multiple perspectives in a collaborative virtual environment for visualizing scientific data
これが結構ドンピシャかな
Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality
これもそうだね、常に同期している必要はない
Lenticular Objects: 3D Printed Objects with Lenticular Lens Surfaces That Can Change their Appearance Depending on the Viewpoint
これはfab技術寄りの研究だけど、起きている現象は似ている
Collaborative Visual Analysis with Multi-Level Information Sharing Using a Wall-size Display and See-Through HMDs
ここの先行研究でも”Collaboration With Specialized Views"をやってる研究がいくつか紹介されている
The Two-User Responsive Workbench: Support for Collaboration Through Individual Views of a Shared Space
Observations of record-keeping in co-located collaborative analysis
Collaborative coupling over tabletop displays
Branch-explore-merge: Facilitating real-time revision control in collaborative visual exploration
Spidereyes: Designing attention- and proximity-aware collaborative interfaces for wall-sized displays
VRとかではなくて、普通に便利な個別最適化機能(フィルターとか)って感じのものが多いなblu3mo.icon
Asymmetric Realityで考えているような面白いなケースはあんまりなさそう?
何が面白いのかは考えるべきだな
オーバーレイされてる情報とかmodificationが変わってるのではなくて、そもそものrealityが異なる、という方が面白いblu3mo.icon*2
All Reality: Virtual, Augmented, Mixed (X), Mediated (X,Y), and Multimediated RealityにおけるXとYの違いだな
Democratizing Rendering for Multiple Viewers in Surround VR Systems
caveみたいな環境を複数人で使う方法かな。ちょっと違うけど技術的におもろいのと構造が似ている
Effects of layer partitioning in collaborative 3d visualizations
やってることはこの元の論文ににている
現実世界における、"View-Dependent Co-located Visualization"
Asymmetric Realityよりはscopeが狭い
Exploring Stereoscopic Multi-user Interaction with Individual Views
お、これは結構近いかも
When users are interacting in a collaborative virtual environment it can neither be guaranteed that every user has the same input device nor that they have access to the same information.
Lessons learned from employing multiple perspectives in a collaborative virtual environment for visualizing scientific dataを引用しているペーパー
ShiSha: Enabling Shared Perspective With Face-to-Face Collaboration Using Redirected Avatars in Virtual Reality
これはこないだsteveと話したことに近いかも
とても好きblu3mo.icon
Exploring the Impact of Asymmetrical Interfaces on Presence and Group Awareness in Mixed Reality Collaborative Environments
Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration
Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings
引用
SpaceTime: adaptive control of the teleported avatar for improved AR tele-conference experience.
Your Place and Mine: Designing a Shared VR Experience for Remotely Located Users
Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments
Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments
引用
avatarの動きのremapping系が多い
Spatial relationship preserving character motion adaptation
Relationship descriptors for interactive motion adaptation
Harmonic parameterization by electrostatics
Sung-Hee Leeのやつ
Retargeting human-object interaction to virtual avatars
Aura mesh: Motion retargeting to preserve the spatial relationships between skinned characters
この辺がどういう手法を使っているか、勉強したい
被引用
Re-locations: Augmenting Personal and Shared Workspaces to Support Remote Collaboration in Incongruent Spaces
Merging Environments for Shared Spaces in Mixed Reality
Partially Blended Realities: Aligning Dissimilar Spaces for Distributed Mixed Reality Meetings
Real-time Retargeting of Deictic Motion to Virtual Avatars for Augmented Reality Telepresence
A Mixed Reality Telepresence System for Dissimilar Spaces Using Full-Body Avatar
Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environmentsと同じ著者の古い研究。
Synthesizing Novel Spaces for Remote Telepresence Experiences
Table2Table: Merging “Similar” Workspaces and Supporting Adaptive Telepresence Demonstration Guidance
KAISTのSung-Hee LeeのラボがDissimilar avatarを扱って沢山研究してる
avatarの細かい動きとかを扱っていたのが最初かな?
--ここまで読んだ 20240115
SpaceTime: adaptive control of the teleported avatar for improved AR tele-conference experience.
これが比較的古い関連研究だな
被引用(見覚えないやつ)
Predict-and-Drive: Avatar Motion Adaption in Room-Scale Augmented Reality Telepresence with Heterogeneous Spaces
AnyPlace: Automatic Gaze Alignment of the Teleported Avatar for MR Collaborative Environments
Deictic Gesture Retargeting for Telepresence Avatars in Dissimilar Object and User Arrangements
Interaction motion retargeting to highly dissimilar furniture environment
Predict-and-Drive: Avatar Motion Adaption in Room-Scale Augmented Reality Telepresence with Heterogeneous Spaces
引用
Creating automatically aligned consensus realities for ar videoconferencing
Optimization and manipulation of contextual mutual spaces for multi-user virtual and augmented reality interaction
Adjusting relative translation gains according to space size in redirected walking for mixed reality mutual space generation
Virtual agent positioning driven by scene semantics in mixed reality
ずれは関係ないけど、semanticの理解の仕組みとかは参考になる
ResearchRabbitでもっと探す
Mini-Me: An Adaptive Avatar for Mixed Reality Remote Collaboration
A Multi-Objective Optimization Framework for Redirecting Pointing Gestures in Remote-Local Mixed/Augmented Reality